A love for the strangest, most wonderful bird brought an arcade classic to life for me

I have a bit of a thing about ostriches at the moment. I am hooked. I’ve been watching ostrich videos. I’ve been Googling ostrich facts. Do you know that an ostrich’s brain is smaller than one of its eyeballs? Do you know that its eyeballs are so good that an ostrich can see something two miles away? Do you know that it can gut a lion with one kick from its two-toed legs? Do you know that it can run at 40 miles an hour for the best part of 50 minutes if it absolutely has to?

Consider the head of the ostrich. What is not to love? The ostrich head looks like somebody’s hand in a sock puppet. The hair is a bed-splayed fuzz. The eyes are large and wet. The set of the mouth is grim and resolved – it seems to say that life is hard but what can you do?

And life quite hard for an ostrich I think. Being so visible is probably a bit of a drag out there in the wild. And then there is everything mankind brings with it. I’m not just talking about ostrich sausages and the destruction of habitats. I’m talking about the Google autocomplete that takes “can you actually ride…” and is not averse to adding “…an ostrich?” to the end of it. (You probably can, incidentally, but you certainly shouldn’t.)

Here’s where I would normally say that, short of going on holiday to Africa, I decided to hunt around for ostriches in video games. But I didn’t have to hunt, because there’s really only one show in town for the ostrich-besotted. Joust is an early Williams arcade game. 1982. Famous logo. A bit of a classic. I love Williams, but Joust never clicked with me. You could say, ha ha, that I bounced off it. (Joust reference.) In truth I never really gave it much time. But then I discovered ostriches for real: the tumbleweed body, the War of the Worlds legs and neck. That head, disappointment long since hardened into a will to survive And I knew I had to go back.

And suddenly Joust is fun. It’s certainly a very clever game. It has that elegance and self-involvement that a lot of the good arcade games have. Everything fits, everything does double-duty. Joust is a wave-based combat game. You ride your ostrich and hold your lance and enemies (I think they’re generally riding buzzards) rush across the screen. Hit them above their lance and you defeat them. If their lance is higher, you take the punishment. If you clash with too much symmetry, you both bounce off.